Magic: the Gathering

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cEDH's B-Side - Okaun, Eye of Chaos & Zndrsplt, Eye of Wisdom

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This article presents the third deck from this competitive Commander series: Okaun and Zndrsplt!

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translated by Romeu

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revised by Tabata Marques

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Introduction

Hey guys. We are back with the third article of the cEDH's B-Side series, where we will analyze decklists aimed at the competitive commander, but only "off-meta" lists.

In the first article, we commented a little on the composition of the most present decks in the meta, so let's go straight to this week's commanders: Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom! We saw the list straight from cEDH's databaselink outside website.

super type imageTierra28

1

Senda de Planeorrío

20.55

1

Centro de entrenamiento

38.29

1

Islote ardiente

1.44

1

Vista prismática

116.43

1

Coliseo cefálido

0.44

5

Isla

4.24

1

Tumba antigua

352.33

1

Ciudad de latón

70.2

1

Montaña

1.3

1

Isla volcánica

1182.82

1

Huerto exótico

0.59

1

Lodo manchado de sangre

45.11

1

Delta contaminado

56.45

1

Confluencia de maná

148.24

1

Mesa árida

85.44

1

Ventilaciones de vapor

50.56

1

Torre de mando

0.74

1

Playa anegada

41.07

1

Estribaciones boscosas

46.11

1

Cavernas de gemas

172.92

1

Anillo bárbaro

0.4

1

Bosque tropical brumoso

86.88

1

Laguna ardiente

80.54

1

Arrecife shivano

1.03

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1

Extorsionador del muelle

118.24

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1

Imagen fantasmal

13.34

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1

Rompecascos

23.94

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1

Efreet frenético

27.77

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1

Mago de doble lanzador

3.89

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1

Reclutador imperial

30.91

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1

Guía del espíritu simio

4.81

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1

Alud de fantasmas

0.19

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1

Teferi, Maestro del Tiempo

48.15

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super type imageArtefacto16

1

Loto enjoyado

252.47

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1

Diamante Ojo de León

2409.42

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1

Cromo Mox

340.25

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1

Pétalo de loto

90.41

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1

Cripta de maná

321.35

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1

Diamante mox

2780.1

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1

Ópalo mox

562.7

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1

Anillo solar

4.67

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1

Cofre de maná

249.62

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1

Sello arcano

0.66

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1

Talismán de creatividad

3.04

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1

Monolito siniestro

1482.7

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1

Sello ízzet

0.37

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1

Estación de molienda

55.57

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1

Pulgar de Krark

48.15

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1

Piedra de Fellwar

1.52

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1

Rémora mística

28.99

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1

Brecha del inframundo

25.98

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1

Copiar Artefacto

220.52

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1

Estudio rístico

215.47

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super type imageConjuro16

1

Jugar

24.17

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1

Saqueo infiel

0.59

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1

Rito de la llama

15.35

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1

Estruendo de Aplastacráneos

16.92

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1

Gemelo ígneo

16.6

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1

Rueda de la desgracia

18.9

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1

Voluntad de Jeska

88.93

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1

Rueda de la Fortuna

840.04

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1

Timetwister

3336.12

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1

Ganancia inesperada

9.63

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1

Espejismo de calor

20.35

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1

Poder de Mízzix

6.63

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1

Soborno

20.79

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1

Espiral del tiempo

370.65

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1

Restauración de Portal Marino

125.91

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1

Explotar el conocimiento

18.5

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1

Pacto de negación

51.45

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1

Hechizo fallido

5.22

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1

Tormenta azoradora

20.35

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1

Piroblasto

19.76

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1

Tutora mística

38.44

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1

Ráfaga elemental roja

12.94

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1

Inspiración súbita

4.85

Icons of mtg

1

Cadena de vapor

44.45

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1

Canción del cisne

40.14

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1

Esfumar

2.19

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1

Tropiezo mental

29.62

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1

Grieta ciclónica

136.63

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1

Quebrar

5.26

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1

Congelación cerebral

44.45

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1

Drenaje de maná

142.42

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1

Vientos de reprimenda

0.37

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1

Enturbiar la mezcla

5

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1

Enviar al pasado

0.19

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1

Erosionar

0.26

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1

Custodia feroz

157.21

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1

Golpe desviador

149.23

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1

Fuerza de la negación

189.6

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1

Búsqueda frenética

0.03

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1

Descaminar

15.68

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1

Fuerza de voluntad

209.77

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Motivation

On the previous decks, we could have a strong discussion about the strengths of each deck and how they attack the current metagame. There were positive points that could be used to justify one deck use over tier decks. We then came to an almost undoubtedly inferior deck to popular decks of the format, which is inevitable when looking at "B" decks. So, why would anyone pilot this Izzet deck?

  • You like tossing coins.
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  • Você like having some victories based solely on luck.
  • You have a Frenetic Efreet and wants to use it
  • Combat damage with a bit of luck is attractive for you.

Commanders' Roles on this deck

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Okaun, Eye of Chaos is the least important partner. His ability can be used to put some pressure on the life points of decks that run Ad Nauseam.

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As for the good partner, Zndrsplt, Eye of Wisdom is our combo piece and card advantage engine. At the beginning of the combat, we can draw many cards, especially if both commanders are in play.

To those who are unaware, both Commanders check every coin you toss, including those tossed by another commander's trigger and/or by Mana Crypt.

So, you'll usually invest five mana on this blue Ad Nauseam that never truly draws as many cards as Ad Nauseam could. But, Zndrsplt is the second piece of a combo that is always accessible on the command zone.

The deck's Combo

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This deck has two combos, but the main combo uses Frenetic Efreet:

Board State: Zndrsplt and Efreet on the battlefield.

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  1. Activate Frenetic Efreet's ability, hold priority and activate it again.
  2. Repeat the process over and over and as much as you like
  3. Let Zndrsplt's trigger resolve and draw your entire deck.
  4. Bounce Zndrsplt (usually with Snapback so you don't deck yourself out)
  5. Resolve all of the Efreet's triggers

There is an argument about the non-deterministic nature of the combo; if it happens at a table, solve the Zndrsplt triggers manually with a smile on your face. The combo cannot be considered slow play because the triggers are previously placed on the stack and their resolution no longer depends on the player's action. It is usually understood that the chance of you putting 10 ^ 10 activations on the stack and not drawing your deck is approximately 0 and the combo can be solved at once.

So the idea is simple, activate Efreet and draw the deck. Now how to win the game?

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Winning the Game

The deck runs Thassa's Oracle Bribery to fetch the Oracle from one of the other 3 decks on the board. Bribery is a little less dead than Oracle. After drawing the deck, use the positive rocks to generate enough mana and finish the game. What if there is no deck running Oracle on the table? Check your calendar; you must have returned to 2019. But realistically, if Oracle is in your opponent's hand and not on the deck, we have another combo.

The other combo

Since we are at Izzet colors, we cannot use Oracle + Consultation, so which other Izzet Combo works on this deck? TwinMage!

There are some variations on how to use it, but let's see one of the ways to play this combo:

Initial State: Dualcaster Mage and Twinflame in hand. Five mana available, of which three are red.

  1. Cast Twinflame and hold priority.
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  3. Cast Dualcaster Mage and target Twinflame with its ETB effect.
  4. Mage's trigger resolves and it copies Twinflame
  5. Twinflame's copy targets Dualcaster Mage
  6. Repeat the process an arbitrary number of times
  7. Attack with an absurd number of Dualcaster Mage copies

The combo can also be played with Heat Shimmer rather than Twinflame, but with one additional mana. Heat Shimmer also requires at least one creature on the battlefield.

Note that there is no point in casting the Dualcaster Mage before because if you cast the creature copying spell with Mage in the field, the copied trigger goes to the stack when the original spell has resolved.

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Some lists, including this one, runs Grinding Station, Brain Freeze and Underworld Breach to go off with Lotus Petal and use the Bribery setup mentioned before.

Notable card choices

Let's not waste time with Izzet's boring interaction package or its traditional mana rocks. We have all the usual package: Force of Will, Mana Drain, Mana Crypt, Jeweled Lotus...

But we can also see some cards that fit particularly well with this deck.

Krark's Thumb

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Before we met Krark, the Thumbless, his thumb was already very well used on this deck. It has an obvious synergy since we'll probably draw more cards and probably boost Okaum's power more often. It's also a good way to grind games with our commander, but it's not mandatory to win the matchup.

Additional Tutors

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Drift of Phantasms tutors Frenetic Efreet, Dualcaster Mage and Heat Shimmer.

Imperial Recruiter serves the same role, except for Heat Shimmer

Muddle the Mixture has been disappearing from the most popular lists due to the power creep, but it's still a good counter and tutors our combo pieces alongside Underworld Breach.

Flex Slots

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The presented list runs wheel effects alongside Hullbreacher (which is no longer optional) as a disruption. Mizzix's Mastery helps with this deck's weakness of having too few recursion effects and can recover some combo pieces, and it synergizes well with a deck that runs fewer creatures.

Knowledge Exploitation is usually a 7 mana Ad Nauseam, but it gives us access to some of the best cards of the format, which we cannot use because we are an Izzet deck.

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Conclusion

Weaknesses

Our commanders having the same mana value makes its curve a bit weird, especially since both cost 5 mana.

Also, having a card advantage engine that relies on your luck can lead to some frustrating matchups.

Strengths

Although some frustrating matchups might happen, your commanders can draw an absurd amount of cards, especially with Krark's Thumb on the battlefield.

The pressure that Okaun can put on your opponent's life totals cannot be ignored since three victorious coin flips are enough to make him hit for lethal.

Furthermore, the "meme" quality of the deck causes even experienced players to underestimate the list. The threat assessment forces us to focus on more aggressive decks, so our partners can go under the radar and steal some victories.

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This ends the third article of the series, soon we will come back with another deck for you who got tired of piloting the same decks.